
INI file was about on the same level as using DOS.which was required to play most games. I think pretty much anyone who played PC games in the '90s or before had to figure this kind of stuff out as a matter of course. cfg extension is literally nothing more than a text file, and can be opened with any text editor such as Notepad (or even a proper word processor, such as WordPad or Word). =)Īlso, I had to smile at the phrase "hardcore enough to know how to edit a. Someone will probably make a mod for this (or include this change in an existing mod). cfg file, and those people probably don't need it), than the current state (correct for exactly nobody, other than those who went to the effort of re-configuring the game to its original controls).Īnd I assume if you can hack in mouselook, you can hack that text.

Mgiuca: I think it'd be significantly better to mod the game to display the default controls (correct for everybody except those hardcore enough to know how to edit a. cfg file), they probably figured, "Why go to the trouble of modding the game to display the default controls when it would just become inaccurate again as soon as someone rebinds some of the keys to be more to their liking?" Given the fact that the new default controls were made re-configurable (by editing a.

Haven't played this Enhanced Edition yet, but I know that in the original, the key bindings could not be changed, and therefore any information in-game about which keys did what was presumably "locked in" in the game code, and not referencing some external config file which could be altered. But why didn't they update the in-game key bindings screen? Having a separate PDF is not helpful while I'm playing the game. I just found a PDF file in the game directory called "SS1 Enhanced Controls.pdf" which explains the controls (including E for toggle mouselook). In fact, the key bindings screen (Alt+?) lists 'E' as "Lean right", and a whole bunch of other controls are listed incorrectly as well.
